I am experimenting with what you all have said. There will be others that can think of other things, but these are all bits I'd be playing about with. If you're comfortable with your positioning and movement, running calamity on teleport and throwing in one or two teleports during the arcane rotation of CoE would be a very minor dmg boost if not using arcane spells otherwise.Ĭreate a witch doctor alt and farm some swampland waders - the only pants that can roll +elemental dmg% - pox faulds are fun but they aren't benefitting your skill dmg and some fire damage waders could free up that cindercoat slot (or add to your fire dmg if that's the way you go.) Consider disintegrate and using the arcane rotation to deal almost the same damage but to more enemies. Presuming you have got +fire everywhere you can, why ray of frost? Purely for the CoE rotation? Ray of frost only deals dmg to enemies within 5 yards of the first enemy hit. First, I should point out I'm not playing wiz this season, but I'm trying to get my head around your build.ĭo I presume you're casting ray of frost and letting etched sigil cast your meteor? If so, is the cindercoat included purely for +fire skills% as I can't see resource cost being an issue? I wonder if the +fire on there is making a huge difference if you already have it on a few other pieces, and whether you could replace this with Aquila cuirass worn and take something else in the cube (furnace to reduce elite kill time, or ashnagarrs to improve survivability?)
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |